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Quick Facts
  • Level: 20
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Rip

Rip
1 Combo Points / 30 Energy
5 yd range
Instant
Finishing move that causes Bleed damage over 24 sec. Damage increases per combo point:

1 point : [floor(<rip> * 12)] damage
2 points: [floor(2 * <rip> * 12)] damage
3 points: [floor(3 * <rip> * 12)] damage
4 points: [floor(4 * <rip> * 12)] damage
5 points: [floor(5 * <rip> * 12)] damage

Buff

Rip
Bleeding for 0 damage every 2 sec.
24 seconds remaining

Details on spell

Duration 24 seconds
School Physical
Mechanic 15
Dispel type 0
Cost 1 Combo Points / 30 Energy
Range 5 yards (Combat Range)
Cast time Instant
Cooldown n/a
Effect #1 (6) Apply Aura #3: Periodic Damage
Interval: 2 seconds
Effect #2 (6) Apply Aura #4: Dummy
Value: 2
Effect #3 (3) Dummy
Value: 6

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