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Quick Facts
Series
1. No Place to Run
2.
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No Place to Run

Place a Destructive Ward at the end of the path leading out of Obsidian Dragonshrine, where the road starts to give way to snow. Protect the ward until it is fully charged, then return to Serinar.
Destructive Wards (Provided)
  •  
Destructive Ward Fully Charged

Description

They're drawing power from the bones of my dead brothers...

I have no love for the cult, but I'm baffled by their audacity. There will be no mercy shown for them... not that I ever would have anyway.

Ensure that they have no place to flee when the slaughter starts. Place a destructive ward at the end of the path leading out of the shrine... where the road starts to give way to snow. Defend it until it is fully charged.

Progress

Have you placed the ward?

Completion

Excellent. When they begin to flee in fear, the ward shall be there to wish them a fond farewell.

Rewards

You will receive:
Also, you get:

Gains

Upon completion of this quest you will gain:

See if you've already completed this by typing:

/run print(IsQuestFlaggedCompleted(12261))

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